How to use worldedit masks

Standard Masks

//mask (Block-ID)
The mask allows you to set what specific blocks you want to change. Example: If you had a terrain composed of stone, grass, cobble, lime hardened clay, if you set //mask grass to your brush, the grass blocks are the only blocks eligible to change. The stone, cobble and clay will remain untouched for as long the mask is active.

//mask
Type command by itself to remove the mask from your brush

//gmask
The gmask applies a mask to every WorldEdit command in the game. So if you do a selection while having a gmask, the masked blocks will be the only ones affected.

Example:
Below you see a tower made out of two blocks. Grass (ID=2) and Cobblestone (ID=4)

Then I set //gmask 2 (This makes it so only the block with ID=2 (grass) will be affected.
Then I do //set 0

Result:

Since our mask was set with 2, when I did //set 0 I changed every block in my mask to 0, and since cobblestone wasn’t in my mask, it was left unaffected.

This is just an example of what is possible with //gmask, but as I mentioned above, the gmask applies to every world edit command.

If you want to change your gmask, you need to first do //gmask to remove your current one, before setting a new one. And to remove it indefinitely, do the same.

Cheers,

The Builder’s Refuge Staff

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